Game Production - Praetorian Guard

The month of July of 2019, I was selected to be an art lead and I chose to work on the project Praetorian Guard. Throughout the four weeks of working on this project, Derek Billadeau (my team) and I have tackled many of the aspects of constructing a Video Game. I am walking away from this class with a better sense of how all the position along the art pipeline interact and are dependent on the accuracy of team members. Also, I found it taxing to learn and implement rigging into my workflow. While I was able to achieve at rigging all characters and Bow/Arrows, the Bow/Arrow animation eluded me and was an aspect left out of the game.
Derek Billadeau's work can see on his Artstation
https://www.artstation.com/artwork/L2vOk0